The bitrate streamed to the client device depends upon both device and network characteristics. These characteristics include: screen resolution, cpu availability, graphics processor, network bandwidth and speed available. As the network becomes more congested, the client device player will automatically request lower resolution playback (down to 800) to avoid buffering. If the bandwidth is insufficient to support the lowest bitrate, then the title will buffer. Within a specific environment, it is impossible to determine exactly what bandwidth will be used to playback content. Absolute minimum requirements would be the minimum bitrate * number of simultaneous streams occurring.
When title playback is paused, no content is downloaded to the client device (outside of a small buffer). Due to this implementation, a paused stream does not consume any bandwidth.
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